StarCraft 2: The Crucible of Culture!
In Blizzard, Development, News, Real Time Strategy, StarCraft 2.

It’s hard for Blizzard to come out and deliver a kick ass gaming title. More over make it a cultural icon. An entire nation for a fan base. Countless bucks being given off in the name of their product that they launched 10 years back and still lay back and take a day off.
But that is certainly not happening at Blizzard who are feverishly developing their new title StarCraft 2. With continous input from the gaming community they wish to target they are not doing it just for the heck of it. They know they have a huge responsibility to shoulder. Should they come out with a second grade product it is quite possible they might lose their fan base, the market or the tournaments to other products from different companies that are trying to make some space for themselves. Business wise, StarCraft 2 must meet expectations.
But it’s not as easy as it is said. StarCraft 2 needs to come up to the expectations of gamers and fans and tournament organizers alike, who have been woo’ed in by StarCraft 1 and StarCraft 1: Broodwars. Known for it’s killer fast pace, huge armies, physically taxing gaming play and spectator interest, StarCraft 1 has been out done by StarCraft 2, if nothing less.
The game promises to be in full 3D which will definitely be a step up from the older version. It will feature new units and a new storyline to incorporate different strategies, and give the player the ability to play at a high tempo and winning the game.
The speed of the game have been greatly stressed for one good reason. Spectator interest. High speed games in StarCraft 1 were the reason spectators took interest in the game. There was a lot of stuff happening at the same time and the player was pushed to his psychological limits to out think the other. In a recent interview to a gaming journal, the developers clamined
“StarCraft 2 might even be faster than Broodwars!”
- (Via SK Gaming)
The article also contains two videos of the interview that have tonnes of good news from the developers who are finding it difficult to out-do themselves.
Chris Sigaty from Blizzard has claimed that, “It is hard to make StarCraft 2 than a totally new title” (Kotaku)
